Listing of new and altered perks
Various perks have been modified from base Vokriinator or added. This is a listing so you know more or less what to expect.
| New perk | Skill | Description |
|---|---|---|
| Light weapon throw | One-handed 40 | You can throw any one-handed weapon, dealing 120% of their regular melee damage. They will return to your hand automatically. |
| Heavy weapon throw | Two-handed 40 | You can throw any two-handed weapon, dealing 120% of their regular melee damage. They will return to your hand automatically. |
| Whirlwind shield | Block 40/70 | Power attack or Bash to create a whirlwind, reducing strike and arrow damage by 40/80% and negating spells for 2s. Getting hit within the first 0.4s will stagger the attacker. |
| Power Glyphs | Enchanting 40 | You may create Power Glyphs at a Smellter. They count as clothing and can be enchanted but do not use an existing armor slot. When using the Gem Dust perk, any type of gem will work on Power Glyphs. |
| Mighty grip | Heavy Armor 20/60/100 | Grabbing a character under 60/140/250 Health while your weapons are unsheathed will ragdoll them. |
| Antimagic shell | Heavy Armor 20/50/80 | If wearing all Heavy Armor, increases Magic Resistance by 10/20/30%. |
| Steel fist | Heavy Armor 20 | Increases unarmed damage by 5% of your current Stamina when using unarmed attacks in combat while wearing heavy gauntlets. Requires two free hands. |
| Heavy/Light rider | Heavy Armor/Light armor 30 | Horses you ride move 50% faster and regenerate Stamina faster. |
| Tireless march | Heavy Armor 40/70 | Regenerate 2%/4% of your maximum stamina per second when standing still or walking (but not running or sprinting) while wearing all Heavy Armor. |
| Wrestler | Heavy Armor/Light armor 40 | Characters ragdolled through yanking or Mighty Grip can be looted with the gravity glove even if they are above 50% health. Stamina cost for grabbing enemies is reduced by 70%. |
| Body toss | Light armor 20/80 | Stamina cost of yanking and foot yanking is reduced by 50/90%. |
| Marathon runner | Light armor 40 | Sprinting doesn’t cost any stamina when outside of combat if not wearing Heavy Armor. |
| Foe flinger | Light armor 60 | You may throw others by yanking with only one hand. |
| Leadership | Speech 20/40 | One/Two of your followers does not count towards XP penalties for having multiple followers. |
| Dragon tongue | Speech 20 | Learn a random word of power and gain 1 dragon soul. For every 20 points in your Speech skill, you will obtain one more dragon soul and unlock one more random word of power. |
| Time to Duel | Speech 20 | Once every 24 ingame hours, when you start a Triple Triad duel, your opponent will have stronger cards but also more gold to bet depending on his cards’ strength. |
| Screw the rules | Speech 40 | At the beginning of a Triple Triad match, if you dislike the rules being used, you may choose to randomize them. |
| Shadow Realm | Speech 60 | At will, challenge any humanoid up to 10 levels above your own to a Triple Triad duel. They will have stronger cards than usual. The loser is left on the verge of death and paralyzed for 30 seconds. |
| Duel the monsters | Speech 80 | You may use the Shadow Realm power on undead, daedra and automatons. |
| Method actor | Pickpocket 60/100 | You are 50/99% less likely to be discovered when disguised. |
| Sharp Eye | Sneak 30 | Grants the at-will powers “Spot Detection” which outlines humanoids within 150 feet detecting you for 30 seconds, and “Night Eye” which grants improved night vision for 120 seconds. |
| [Skill] Sorcerer | Any magic skill 40 | [Skill] spells last 15% longer and are 15% more effective if not wearing armor. |
| Modified perk | Skill | Description |
|---|---|---|
| All mastery perks | All | Prerequisites are now 20/40 instead of 0/20 |
| Experimenter | Alchemy 30 | Also grants the “Harvest Ingredients” spell to gather ingredients in an area |
| Adrenaline | Alchemy 80 | Now increases movement speed by 15% instead of 10% |
| Intuitive magic | Alteration 50/80 | Now only works with spells of schools for which you have a mastery perk |
| Block mastery | Block 20/40 | Now also restores 10/20 stamina on a successful weapon parry (not shield block) |
| Bone Collector | Conjuration 20 | Now also grants a Halt Skeletons power and includes part of the former Reap and Sow perk |
| Barrow Lord | Conjuration 40 | No longer grants the Make Way for your Lord power (Replaced by Halt Skeletons). It now grants 30% damage reduction |
| Puppet Master | Conjuration 70 | Lowered prerequisite to 70 |
| Soul siphon | Enchanting 20 | Now traps 15% of the victim’s soul instead of 5% and works on all killing blows |
| Enchanting mastery | Enchanting 20/40 | Enchantments are 25/50% stronger instead of 20/40% |
| Staff recharge | Enchanting 40/70 | Prerequisite lowered to 40, added a second level at enchanting 70 that recharges 20 points per second |
| Preserver | Enchanting 40 | Lowered prereq to 40. Learning an item’s enchantment does not destroy it. Grants the ability to fill a soulgem by reducing your magicka by 10 points per level of the soulgem for a day. |
| Iron Fist | Light Armor 20 | Doesn’t work while wearing heavy gauntlets |
| As a leaf | Light Armor 30/70 | Movement speed increased by 10/20% when not wearing Heavy Armor. Also unlocks double jump. |
| Windrunner | Light Armor 50 | Now increases movement speed by 15% instead of 10% |
| Lockpicking Mastery | Lockpicking 20/40 | Weaker/All locks are easier to pick and increases carry weight by 50/100 points. Receiving training in Lockpicking also increases the Pickpocket skill if it is lower. |
| Robber’s eye | Lockpicking 30 | Now can occur every 12-24h. |
| Pickpocket Mastery | Pickpocket 20/40 | Adds 20/40% to your pickpocket chance and increases carry weight by 50/100 points. Receiving training in Pickpocket also increases the Lockpicking skill if it is lower. |
| Thief’s eye | Pickpocket 30 | Now can occur every 12-24h. |
| Lawless World | Pickpocket 30 | Petty crimes are slowly forgotten, allowing your bounties for non-violent crimes to decay at a rate of 20% of your Pickpocket skill level each hour. |
| Smithing Mastery | Smithing 20/40 | You can create Novice (Steel/Bonemold) items at a forge or anvil, and improve them twice as much. All items can be improved 5%/15% more. |
| [Material] Smithing | Smithing (varies) | Can create [Material] armor and weapons at forges, and improve them twice as much. [Material] equipment you wield is 5% more effective. |
| Performer | Speech 20 | How much you get paid now depends on the result of a QTE. Can use once every 15 minutes. |
| Irresistible Dance | Speech 50 | Prerequisite is now Speech 50 instead of 30. |
| Golden Fiddle | Speech 80 | Prerequisite is now Speech 80 instead of 40. |
| Encore | Speech 60 | Prerequisite is now Speech 60 instead of 40. Can use once per minute instead of at will. |
| Lord of the dance | Speech 100 | Prerequisite is now Speech 100 instead of 90. |
| Merciless Storm | Speech 80 | Grants the “Merciless Storm” power. At will, spend stamina equal to 5 times your current shout cooldown to cancel it, allowing you to shout again immediately afterwards. |
| Dovahzulaan | Speech 100 | For 20 seconds after using Merciless Storm, any shout you use also carries the previous shout. |
| Sneak mastery | Sneak 20/40 | Increases sneaking effectiveness by 20/40% instead of 15/30% |